Dxvk async. ReplyDXVK [github. Dxvk async

 
 ReplyDXVK [githubDxvk async 2-async info: Found config file: dxvk

GE-Proton removes the dxvk-async patch in version 7-45 By Liam Dawe -. enableAsync = true Save the file, close it, then rename New Text Document. Blizzard has stated they are currently investigating the issue. So far the games i have successfully tested DXVK and recieved good results with are :-. DXVK is a bless for DX11 games with microstutters. In others it may reduce performance because it is an emulation. While DXVK is still very new, and it hasn’t even seen its 1. Explicitly bypassing it when the dev told people not to, and doing so under people’s noses. Then you can reboot your Steam deck and it should just work. Choose download type Free Premium; Multi-threaded downloads: close:This D3D11On12 support is needed for newer Unity Engine titles like Lego Builder's Journey. 2. xz (or later). So, my results with 2 games and ASYNC DXVK win10 Heroes Of The Storm went to stable 150-200+ fps (prev was 110-120 or lower (zerg map)) It means that starcraft 2 would benefit too, as this old engine prefers higher speed than number of cores One of the DXVK dev posted that they don't use the old ASYNC patch because it causes mis-renderings that were hard to diagnose, but that was years ago. 0 works better with my gpu (RTX 2060S), so try. To visually reflect the change: DXVK_HUD. confput those line :d3d11. dll and ReShade. 3 (on Intel Arc) and improves comp. + * it was last used as a render target. How to add DXVK async to your game ( DXVK is a DX11->Vulkan wrapper that bypasses the shader compilation of the game and allows asynchronous, stutter-free shaders to work) 1) Go to : DXVK async github Valve Proton (downloaded shaders) vs Proton GE (async compilation) performance. dll & dxgi. dxvk-gplasync; D. github","path":". Download DXVK for free. exe If you get stuttering that you don't normally get, get a copy of dxvk. To enable HDR open dxvk. I found if you also set the priority of the game to "High" it makes it run even smoother. DXVK async lets the frames through even if the shaders aren't done compiling. 1 Requeriments [ALERT!!! NEW UPDATE, TRY DON'T USE WOW LAA version, apparently it works better without LAA] Wow 3. exe file) Open the folder where you extracted DXVK and go the appropriate folder for your game's bitness, x32 for 32-bit, x64 for 64-bit. Among the performance issues plaguing the game developed by Avalanche Software is texture loading stutter, and a new mod that was shared online in the past few hours, the Vulkan DXVK 2. DXVK and DXVK async; D8VK; VKD3D; Double click compatibility tools to show more information and games using the tool. 0, copy the patch file into the dxvk (2. While I agree that the DX11 is noticably better than the DX9 mode (especially on Nvidia), I've found that using DX11 mode and the appropriate DXVK wrapper is even smoother than just DX11 on AMD cards (zergs in WvW). Tools such as Steam Play, Lutris, Bottles, Heroic Launcher, etc will automatically handle setup of dxvk on their own when enabled. DXVK with Async patch. This patch restores it again. 1+ (Broadwell and newer), assuming enough RAM is present for up to 50% of it. These dx were very single thread. All drivers listed in the table above support these features. + * info is used for async shader compilation. b+. 3. Credits and distribution permission. This version has async which renders shaders faster so it has less stuttering than regular DXVK. Inside, you'll find two folders - x32 and x64 - referring to the program EXE type, 32 or 64 bit. The Beta Drivers had the best Vulkan files out of all the previous drivers and allowed to DxVK to Operate. On DirectX9, games randomly stutter or drops fps for more than 1 ms all the time, even if there is tremendous CPU/GPU headroom available. While I agree that the DX11 is noticably better than the DX9 mode (especially on Nvidia), I've found that using DX11 mode and the appropriate DXVK wrapper is even smoother than just DX11 on AMD cards (zergs in WvW). Furthermore, create and save dxvk. patch. conf and uncomment (remove #) "# dxgi. gpl cant always keep up especially in games that use a lot of shaders like apex legends even with a beefy cpu. allowDiscard = True # permitir que DXVK deseche los recursos de la GPU que ya no son necesarios: dxvk. conf To compare with stock dxvk, rename or delete your state and shader caches Use DXVK_HUD=pipelines to see the pipeline count go up (hopefully) without stutterAnd that's how they're stutter-free during gameplay, since the lego pieces are ready to assemble. This file contains the main dll files and configs also a additional DXVK-CACHE file if you dont wanna build up the cache yourself, Put the contents of the rar file in to your game directory (GTA IV). maxFrameLatency = 1. conf to game folder. The only other thing I can think of is that I uninstalled the amd chipset drivers and then installed a newer build. 0 release yet, Wine gamers are jumping on board with both. Right click on Star Wars Jedi: Fallen Order on your Steam library, select properties, then in general tab click on launch options, and add the following; . conf too) You can also try adding this in dxvk. DXVK (stutter and low performance fix for GTA IV and EFLC) DXVK (stutter and low performance fix for GTA IV and EFLC) Endorsements. 10. 56. conf and uncomment (remove #) "# dxgi. 8. I would recommend avoiding using DXVK for a bit until the issue is resolved or more info is made public. I’d stick to only using newer DXVK versions. For DXVK, there's also dxvk-async and dxvk-nvapi. exe. 10. This tweak guide technically can apply for any Nvidia GPU Kepler (GTX 600) or newer, that supports Vulkan 1. 3) You need to copy the files d3d11. Try different combinations of "Report a Different Version of Windows" and "Enable VxKex" Under VxKex for Steam. Even the moded NimeZ drivers can't add the new Vulkan extensions. Wine. #소울워커 #ソウルワーカー #SoulWorker #靈魂行者dxvk-async: LG於2022年10月開發手記上有說明部分. . In others it may reduce performance because it is an emulation. I've seen it in GloriousEggroll's Proton changelogs a few times, but outside of that I've heard very little about it. info: DXVK: Using 7 async compiler threads info: DXVK: Read 0 valid state cache entries info: DXVK: Using 7 compiler threads warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter info: Game: GTA5. ago. When your GPU is maxed native DX11 will most likely give better performance. Depending on the custom DXVK version you compiled, you can go to tab System options and change key/value pairs for the Environment variables. 2 also have dxgi(2) it have a conflict both of them. 0. Hardware Accelerated GPU Scheduling (HAGS for short) is enabled. How to add DXVK async to your game ( DXVK is a DX11->Vulkan wrapper that bypasses the shader compilation of the game and allows asynchronous, stutter-free shaders to work) 1) Go to : DXVK async github. 81. drag and drop. #69 opened Apr 9, 2023 by lextra2. DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. WINEDLLOVERRIDES="xaudio2_7=n,b" DXVK_ASYNC=1 gamemoderun %command% Reminder that gamemoderun requires Feral Interactive's GameMode. I have a very decent rig, can play any new release with all ultra settings, but had way too much stutter in this game. I wound up preferring Enh VSync off due to some screen lighting flicker. 0, copy the patch file into the dxvk (2. Reply replyI’ve been trying different variables in dxvk. Replacing DXVK(-async) is where 95% of the improvements come from. Which leads me to wonder why ANET didn't just re-code the engine for the more. Date uploaded. 3. On Debian and Ubuntu, this can usually be resolved by using the posix alternate, which. enableAsync = true in dxvk. 2 release sounds like quite a big one, and just shows how awesome open source is. 0 release. In the same Win64 folder, Right Click an empty space -> New -> Text Document. Not true at all. It is a very real concern, so be awareTo work with it, you do need updated drivers with the recommended versions being 520. 920f543 100644 --- a/PKGBUILD +++ b/PKGBUILD @@ -3,7 +3,7 @@ pkgbase=dxvk-async-git pkgname=('dxvk-async-git') -pkgver=2. Good to experiment to find what works for you. Under runner options, for DXVK version, type the full name and number of the dxvk version you downloaded in ProtonUp-Qt. Dxvk-async does help to a certain extent with some games, not all. Set the environment variable DXVK_ASYNC=1 or use dxvk. Using DXVK for Overwatch 2 on Windows. Patch dxvk with pipeline. Sometimes performance is better, or you have less stutters, or you have less CPU load or you can simply force 16xAF in DX10/11 if the game doesn't provide you the option. Vulkan is how the Deck displays graphics. GTA IV 3. 8. enableHDR = True" to activate the setting. I think it was ultimately removed from Proton because there was some irrational concern with anti-cheat software flagging it and potentially banning. enableAsync = true]. wine-32 or ~/. DIY RTX3050独显掌机深度测评与游戏测试. Messages: 2,815 Likes Received: 851 GPU: Forsa 1060 3GB Temp GPU. Version. I find a few repositories and such when looking it up, but not what it actually is; what part of DXVK it is that has been made asynchronous. Share Sort by:. 2. - double check if you use the correct game path for the dlls - Final Fantasy VII Remake IntergradeEndBinariesWin64. open the zip with winrar or 7zip and open the x64 folder that appears. Direct3D is a graphics application programming interface built for Windows and is used for rendering three-dimensional graphics in applications. 11. gcae0a1ce pkgrel=1 pkgdesc="A Vulkan-based compatibility layer for Direct3D 9. 520. But for now atleast better option for wotlk classic (maybe also retail?) is DXVK with asyncDXVK (Async 1. confDevyn Mapes wrote: I'm aware that they async patches were removed from DXVK for that. exe NOT to the root folder. 0) directory and then open a terminal to this directory and type: git apply dxvk-async. 2-async info: Found config file: dxvk. I'd be careful for multiplayer though because it could be seen a game file modification: The games I've tried stutter enormously when I try to run it with DXVK. conf ]中加上 [dxvk. There's also a few bug fixes for specific games like Arma 2 fixing texture issues and. It avoids the stutter but can in its place introduce graphical bugs such as seeing through walls while shaders are being compiled, which is unacceptable in competitive games especially. DXVK async 2. Those async changes are a part of one of the pretty popular proton. This is a minor maintenance release for an upcoming Proton release. dll & dxvk. conf file with dxvk. When Windows asks. 49. Under runner options, for DXVK version, type the full name and number of the dxvk version you downloaded in ProtonUp-Qt. This tweak guide technically can apply for any Nvidia GPU Kepler (GTX 600) or newer, that supports Vulkan 1. 3 as-is (async build) and it did increase lows but also lowered maximums for me. Then create a config file in the directory that contains dxvk-async dll's ( thing you extracted above ) and game exe. In windows, as per the instructions the github page, I copied the necessary . DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. 2 for Mesa (AMD / Intel). steamdeck掌机流畅运行塞尔达荒. Add GPL-async. 9. golabaarud • 2 mo. I'll ask TKG tomorrow if the prebuilt release tarballs of Proton-TKG are built with DXVK_ASYNC enabled or disabled, but TKG is more geared towards people who want to tinker with the config options and then build themselves, and DXVK_ASYNC is a flag you can enable in the config file. Since DXVK 2. It was a huge issue when I used HDD as a primary drive in that I would have the entire game pause, for lack of a better description, for a couple seconds at times. 10. 9. No TDP limit - Make sure 40hz mode is turned on in Steam Deck's quick access menu, and then just set the GPU clock at 1100. 0 in order to work asynchronously). conf / CONF file. Hi. Removing DXVK fixes this. Contribute to archfan/dxvk-async development by creating an account on GitHub. Launching from Lutris: Select the “Enable feral gamemode” option under “System Options”. i’m also still working on compiling data for the memory leak issue. conf with text and save the file with . 2 tries to work around that, but apparently that was still not enough. This prevents the compile process from blocking the main thread which could otherwise cause noticable stutters in games. Can someone with W10/W11 and a DX12 game do a test for me using Steam's PROTON DX12 to Vulkan wrapper here:DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. DONE. dll ) On Ver1. 06 for NVIDIA and 22. If your game still crashes. numAsyncThreads = 6 Notes. Not all computers will though. Schottky-21599. Looking forward to trying this tweak out!Overwatch 2 Beta: DXVK-Cache. I used to do in linux by using ge-proton and enabling the async launch option. This is a pack containing: Edits in Engine. 8665e60. It was thought, but never confirmed whether or not this feature caused the bans, so the feature was removed as a safety precaution. 2) will have a solution to that problem. The biggest new feature in the DXVK 2. Thanks for this :) can't find . What is dxvk async anyway? WINE. Only when I use DXVK_ASYNC or a mature DXVK state. Required Vulkan extensions. tar. Launching the game with DXVK helped me a ton. dxvk-cache file with the new shaders that it compiles synchronously. md","contentType":"file"},{"name":"dxvk-async-67e2ee1. Install the Vortex app. DXVK, the translation layer that converts Direct3D calls to Vulkan for use with Wine and Proton, has a big new release out with version 2. 2 - Async - HDR. 6. 1. Go to the line with # dxvk. daily reminder that games which stutter on Windows due to late shader compiles will stutter even more so with DXVK, GPL does not change that. You can add DXVK_ASYNC=1 to your environment. Once it's ready and in a new. I'm trying to do dxvk-async manually. Mostly I just follow the instruction to use proton. #11. 8MB. profile in your home directory. . reg , place dxgi. The following extensions are required for correct operation. dll & dxvk. dll and dxgi. Extract dxgi. 95. In the folder where you copied dxvk-async to, is also a file called latest_dxvk. DXVK is a Vulkan-based translation layer for Direct3D 9/10/11 games. This is mostly useful for running games on Linux but it can also sometimes help in scenarios like the frame drops in God of War due to a flawed DX11 implementation, graphics driver, or whatever. How to add DXVK async to your game ( DXVK is a DX11->Vulkan wrapper that bypasses the shader compilation of the game and allows asynchronous, stutter-free shaders to work) 1) Go to : DXVK async githubA new option dxvk. Async compilation can/will render incorrect frames while the shader program gets compiled instead of blocking the current frame. #4. Many people speak of Sporif's Async patch for DXVK as a remarkable. 2. Btw the game's api is x32, so it seems strange to me that the x64 patch of dxvk runs better than the x32 for me. 1/Win10 1903 or below by ( DXVK-ASYNC 1. The team behind DXVK, a Vulkan-based DX9, DX10 and DX11 translation layer, has released a brand new version of it. Proton-GE does come with it enabled. dll and dxgi. 2 and dxvk-async 1. Original DXVK stutters for the first 5-30 minutes until it created a shader cache. Open the folder where your game's executable is (. After trying a myriad of solutions, only this one worked. enableAsync = True # It option only work in Async Version: dxvk. DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This. Unique DLs--. 2 addresses a few prior regressions, fixes various Vulkan validation errors, improved enumeration of. zip tar. dll files from x64 folder into game folder where Gw2-64. This specific Nexus page is a re-upload of only the necessary files for Skyrim SE. Although I once played Borderlands: The Pre-Sequel extensively since launch, this is my first time ever uploading the gameplay to this channel leveraging Vul. A good dx12 port will see little improvement and can actually see reduction using dxvk. otherwise stutter far too much. So, with it mostly taking over the job of the old dxvk-async patch, GE-Proton has removed it. Type DXVK_ASYNC=1 in the Advanced Options field. DXVK with Async patch. Here is mine. log in the application's directory, or by enabling the HUD (see notes below). This allows us to unmap memory that is not being used by the game, thus freeing up significant amounts of address space, up to several hundred Megabytes. * state. Like, I don't see any reason for people still using RADV_PERFTEST=aco, it's been the default since Mesa 20. enableAsync = true parameter), and it's still the same. 8k. Some computers might run Skyrim better and stutter less with Vulkan than native DX11. 2. dll in the same Win64 folder. It's the same with CrossOver+CXPatcher. Note that you need a file called dxvk. bz2 tar Clone Clone with SSH Clone with HTTPS Open in your IDE Visual Studio Code (SSH) Visual Studio Code (HTTPS) IntelliJ IDEA (SSH) IntelliJ IDEA (HTTPS) Copy HTTPS clone URLDXVK is basically the only way to play some games with AMD's drivers on Windows, since it circumvents the drivers overhead, You get a fair performance improvement in Witcher 3 and Sekiro for example, not to mention some games have been broken on RDNA since last year and DXVK fixes those, it even improves GTA4's fps. + * pipeline instances asynchronously. This mod uses content from an open-source repository on GitHub, and its public binary releases. One needs to set DXVK_ASYNC=1 in the environment variables to engage it. Install A Game. ReplyDXVK [github. The intention of this tool is to allow Windows. To compare with stock dxvk, rename or delete your state and shader caches. patch How to add DXVK async to your game ( DXVK is a DX11->Vulkan wrapper that bypasses the shader compilation of the game and allows asynchronous, stutter-free shaders to work) 1) Go to : DXVK async github. For example, choose the posix alternate from these commands (use i686 for 32-bit): Async reimplementation project for DXVK. fikshop. DXVK version thats in proton-experimental supports it. Use DXVK_HUD=pipelines to see the pipeline count go up (hopefully) without stutter. updated dxvk to latest git; updated vkd3d-proton to latest git; added patch to fix genshin impact crash on opening long urls (thanks iglu47 and Awekening on discord) protonfixes: removed various no longer needed video playback. Description DXVK is a Vulkan-based translation layer for Direct3D 9/10/11 games. tar -> dxvk* -> x32. dxvk-async. How to patch the game and VKD3D-Proton by yourself: (1) Download dxvk-async 1. xx drivers and newer, please try 440. 100. 3 async build) atm. Amine is the current maintainer of dxvk-async. This tweak guide technically can apply for any Intel GPU that is capable of Vulkan 1. PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 VKD3D_CONFIG=dxr11 PROTON_ENABLE_NGX_UPDATER=1 VKD3D_FEATURE_LEVEL=12_2 %command% Out of the box Cyberpunk 2077 works great, on par if not better than on Windows. I find a few repositories and such when looking it up, but not what it actually is; what part of DXVK it is that has been made asynchronous. DXVK also works on a per-prefix basis, so the compartmentalization that Lutris brings also makes it much better suited for this sort of thing. DXVK can fix various graphical bugs (like "square" fog in Dark souls games), but it generally causes more lagspikes and freezes in dx11 games. 49. Set the environment variable DXVK_ASYNC=1 or use dxvk. In other report, it worked on W10 20H2 and driver 21. To enable async you have to create a configuration file inside SnowRunner. DXVK translates DX API calls to vulkan, which means the game is still using DirectX, but now it's also translating those calls. Anything that runs on DirectX 11 is a good candidate to test out. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine - Home · doitsujin/dxvk Wiki. Massive thanks! I tried DXVK 1. I finally did it! Here is a comparison in. If I install DXVK first, I can't install reshade (it says dxgi. You can toggle async with a launch option or an environment variable. dxvk-async is a fork of DXVK that changes the compilation of pipelines (e. Trying to get a build that disable fetch4 when binding an incompatible texture. It might help in the case of games that stream a lot of assets from the hdd/sdd since it allows it to. These dx were very single thread. Download and manage all your collections within VortexUsing DXVK on linux, it never caused problems, reasons games may have problems on linux were always unrelated to DXVK. This is mostly useful for running games on Linux but it can also sometimes help in scenarios like the frame drops in God of War due to a flawed DX11 implementation, graphics driver, or whatever. Thr lagspikes are because of shader caching the first time a shader is encountered. maxFrameLatency = 1 dxgi. 10. I do intend to eventually fork sporifs async patch and make guild wars specific performance enhancement. 0 (async turns off the new Shader handling in v2. 9. com] (DXVK is already set up above to limit pre-rendered frames to 1)Per-app configuration. Valve will pave way for games to be better developed on Linux i. DXVK 2. In fact, in the very early days of DXVK, the Overwatch anti-cheat caught DXVK's poor shader compilation that effectively led to a situation that async shaders cause. 08 Sep 2023, 11:05PM. enableHDR = True" to activate the setting. 1 ASYNC mod. Click "More apps ↓", then select Notepad from the list and click OK. Copy the following files to the folder where the game's executable is depending on the game's DirectX version: Using Vulkan DXVK Async the game FINALLY gets rid from the stutters when loading textures. DXVK 2. DXVK-NVAPI Alternative NVAPI implementation on top of DXVK. Neo Cyrus and Truder like this. com) (la versión DXVK ASYNC reduce significativamente el stuttering inicial de la compilación de shaders) 2. cd dxvk patch -p1 < . HDR Mod. Latest release of DXVK and its HDR variant. Assets 3. 1+ (Broadwell and newer), assuming enough RAM is present for up to 50% of it to be used as VRAM. In some cases this can lead to noticeable performance gains, in others it may lead to reduced stuttering, and for others, it may reduce performance. For manual installation, copy and paste the 2 . But, it stops writing any new shaders shortly. * and stores the result for future use. Assassin's Creed 3 (Works like magic) 2. The name matching will work even if the exe name contains a [ or ] character itself, wildcards however are not and will. Verify that your application uses DXVK instead of wined3d by checking for the presence of the log file d3d9. Install Application Verifier (amd64) first, then run highversionlie. 9. #소울워커 #ソウルワーカー #SoulWorker #靈魂行者dxvk-async: LG於2022年10月開發手記上有說明部分. 1. Config file name will be dxvk. Im some games it will be faster. 此版本还解决了一些先前的回归问题,修复了各种 Vulkan 验证错误,改进了具有多个 GPU 的系统上 DXGI 输出的枚举,减少了游戏中创建未使用的 D3D11 设备的内存使用,然后. Other than these 2 little. Dxvk has been secret sauce for all of the UHD Intel parts, the only caveat being stability: dxvk is not supported on windows. wine-32 or ~/. Changes/Improvements: Heroic: Added support for DXVK and vkd3d;dxvk-async basically made A Hat in Time playable on my AMD card. Help me understand the instructions. 2. #72 opened Aug 3, 2023 by AsrielDewitt. Anyway, "The Witcher" is not supports it by itself proreply. 413. It is recommended to create the ~/. Technically you can force dx12 but it will mem leak instantly to the point your windows crashes. ago. VULKAN via DXVK Async gives: best performance, GPU utilized properly, least temperature, least stutters DX11: average fps, poor GPU utilization, same power used as VULKAN for less performance, same temperature while given less performance, stuttersImproving ARC performance on older APIs (DX9 and DX11) I thought this was interesting - using DXVK to provide a performance boost for Intel ARC on DX9 and DX11 games. GitHub jomihaka/dxvk-poe-hack. log or d3d11. steam deck 掉速 卡顿,有可能是你的硬盘使错了。. tar. 3045's suggestion to try dxvk-async I would highly encourage people to switch to this new version (or replace the dxvk dll's manually) as the performance boost does indeed make a difference. + * render target has been drawn to in the previous frames. You don't get better fps even when cpu bound with Intel+Nvidia, at least in my experience. #Proton #Linux Buy from Humble Store with my partner link to support the channel: htt. dxvk. I ran the endwalker bench at 3840x2160 maximum settings and got 15,704 with no modifications, and 14,578 with DXVK. Double click on the dxvk. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine. enableAsync = true. Im some games it will be faster. Note:this modification/wrapper is only compatible with ENB and reshade IF you do a setup (may or may not work) you can. 1+, in regards to DXVK Async, dxvk. 3. enableAsync = true]. Also if async really improves FPS in any way whatsoever. 0 (A Vulkan-based translation layer for DX 9/10/11) Alice Madness Returns: Fixed an issue with flashing bright spots. 10. com] is a Vulkan-based translation layer that, among other things, translates Direct3D 11 (D3D11) calls of DirectX 11-based games into Vulkan. Archived post. DXVK_STATE_CACHE=0 PROTON_NO_GLSL=1 PROTON_USE_D9VK=1 PROTON_NO_ESYNC=1 DXVK_ASYNC=1 %command% --waitforpreload --noasync --nodx9ex --gc2 --nologo. ) Create a variable in "Environment Variables" named "DXVK_ASYNC" and set it's value to 1. conf. DXVK translates Direct3D 9 / 10 and 11 into Vulkan for Proton and Wine, used on Linux desktop and Steam Deck for gaming. maxFrameRate = 60 dxgi. With 2. enableAsync = true]。 Download dxvk-async 1. 2 . For this, you will need to ensure you have up to date drivers, they said any Vulkan 1. 2. Previously half the cpu thread count was used by default, now it's the same logic as the state cache. enableAsync = true d3d9. Some of what you can expect to see thanks to DXVK 1. Tried both vanilla DXVK as well as DXVK Async (1. Also DXVK Async removes the required 5-15 min or so of stutters you get from the initial shader compilation. DXVK works less good for Nvidia GPUs, but it helps now and then with them too.